In the animUI, attributes are organized in Sections. Each section has a name and can contain any number of attributes (including none). Sections serve two purposes in the setup:
Creating sections and including attributes in the setup is done in the Section Manager.
The Section ListThe list on the upper right side of the UI is the section list. It contains all sections that you’ve set up for The Current Object.
Section List: Right-Click MenuThis menu will show up when you right-click in the section list. Edit Sections/Attrs…Opens the Section Manager. Define Symmetry…Opens the Define Symmetry window. Key Selected SectionsSets a keyframe on all attributes of the sections that are selected in the section list. Refresh UIRebuilds all the sliders and the lists’ contents. This might be useful when you’ve e.g. changed the bilateral state of a bcs weight and need to update the sliders. Preset/Section Library…Opens the Preset/Section Library. Lock/Unlock and Mute/UnmuteThese are just convenience functions for locking and muting all attributes of the selected sections. Section List: CTRL+Right-Click MenuThis menu will show up when you right-click in the section list while holding down the CTRL key.
Collapse All SectionsCollapses all attribute containers in the lower part of the UI. Expand All SectionsExpands all attribute containers in the lower part of the UI. Collapse SelectedCollapses the selected sections’ containers in the lower part of the UI. Expand SelectedExpands the selected sections’ containers in the lower part of the UI. Go To SectionScrolls the lower part of the UI to the selected section so that you can start tweaking the attributes. Mirror SectionsThe area above the section list has two marking menus. One for the right and one for the middle mouse button.
Top << BottomTakes the attributes of the selected sections and copies the values of the attributes defined as bottom (if any) to their corresponding top attribute. This effectively mirrors from bottom to top. Top >> BottomSame as above, but copies from the Top to the Bottom attributes. Left << RightSame as above, but copies from the Right to the Left attributes. Left >> RightSame as above, but copies from the Left to the Right attributes. Top <-> BottomTakes the attributes of the selected sections and exchanges the values of the top-bottom pairs. This effectively flips their values. Left <-> RightSame as above, but flips the values of the left-right pairs.
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