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» AnimUI - A flexible animation interface for facial animation «
» ACS - Attritbute Combination System «
» BCS - BlendShape Combination System «
» Paint to smooth deltas and copy local structure. «
» Change the order of user attributes in the Channel Box «
» Mirror SDKs. «
» Obsolete, use BCS instead. «
» A little script to quickly orient joints. «
» Mirror and copy ACS setups «
» Rotate the deltas between two polygon objects. «
» Do mathematical operations on data points of an acs setup «
» This script will delete the history and try to "rescue" the Blend Shapes. Now with the possibility to preserve more than one Blend Shape node! «
» Print the command that will recreate the selected curve. «
» Collection of procs to convert arrays. «
» Speed up and organize the process of parenting geometry pieces to joints. «
» Fake a "freeze transform" while preserving orientation. «
» Use this script to create and manage multidimensional string, float, and integer arrays. «
» Flip the SDK/animation curves of a specified attribute (use in conjunction with DPK_mirrorSDK) «
» Start a new script in seconds! This perl script creates mel, perl, and other scripts that can be used as a starting point for your own scripts. «
» Position any object at the position of another object (and much more). «
» Creates an object which can be used e.g. as a constraint helper. «
» Useful to simulate the flag behavior you know from almost every MEL command. «
» Create locators corresponding to each selected object. «
» Create several curves useful as controls for ik or whatever. «
» A simple renaming tool. «
» These scripts return the full path, the shortest unique path, or the end name of an object. «
» Useful when you have long sequences of file names. «
» Save the current scene with an increasing suffix number. «
» Same as DPK_getFlagAsString but returns a string array. «
» Obsolete... «
» removed «
Copyright © 2022, Daniel Pook-Kolb