DPK_combinationSystemUI 0.324		Feb 17, 2004


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Contents:
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1. Files Included
2. Installation
3. Quick Start
4. Issues and Limitations
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1. Files Included

- DPK_combinationSystemUI.mel             Version: 0.324
- DPK_combinationSystemCtrl.mel
- DPK_combinationSystemUI_help.mel        Version: 0.31
- DPK_helpUI.mel                          Version: 1.01
- readme.txt


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2. Installation

Copy the ".mel" files into your scripts directory (e.g.: ../maya/scripts) and
create a shelf button with the command "DPK_combinationSystemUI;".


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3. Quick Start

1. Create a Blend Shape setup with some targets and start
   "DPK_combinationSystemUI;".

2. Select all targets in the list of unused targets that you want to animate
   and press "-->". (If no control object is there, you will be asked if it
   should be created. Click "OK".) The control object has all the attributes
   you can animate and combine to combinations.

3. Select two or more targets and click the button "Combi" or choose "Create
   Combination" in the context menu of the list of animatable targets. A new
   target will be created which is the result of the default mix of the
   selected targets.

4. Now you can edit this new combination with the Maya sculpting tools.
   Whenever a combination of animatable targets occurs, for which a combi
   target exists, the combi target will be used instead of the original
   targets.

   You can replace any target (including combinations) with an existing
   object. Simply select the object in the scene, select the target in the
   list and right click "Connect".

   If you deleted a target, you are still able to edit it by selecting it in
   the lists, right click and choose "Edit".


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4. Issues and Limitations

- Removing a target will cause trouble if you have history on your geometry.
  Use it carefully.
- Removing a target will result in a loss of the inbetween targets of all
  targets.


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If you have any comments or suggestions, please email me at:
daniel@dpk.stargrav.com

Daniel Pook-Kolb
