This little window allows you to convert setups created for the old DPK_animationInterface script so that this new animUI can be used with it.
Note that the setup for the old and new animUI will be completely independent, so that changes you make in one of the two UIs don’t affect the setup of the other. You can reconvert the old setup into the new to apply changes done in the old UI to the new.
The window opens automatically when the new animUI is opened and detects
unconverted nodes in the scene. To open it manually, simply execute:
The list contains all nodes in the current scene that have a setup for the old
When a node has just a setup for the old animUI and hasn’t been converted yet,
it is displayed with a “
The Convert button does the same as the corresponding menu item.
This menu is opened by right-clicking in the list. It contains the following functions:
This will convert the setup for the old animation interface of the nodes
selected in the list. After this, they should be listed with a
When a node already has a setup for the new animUI, it will be replaced by the converted setup. Note that this will completely delete the current setup for the new animUI including the presets.
Removes the setup for the old animation interface from the selected nodes. After this, they will disappear from the list.
Removes the setup for the new animUI from the selected nodes. After this,
they will be shown with a “
This will rarely be needed. It will refresh the UI. Use this e.g. when you’ve just created a new setup for the old animUI that isn’t listed.