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STARGRAV Website Announcement
BCS v1.1.3
ACS License Change
The BCS is Back
BCS Temporarily Down
» AnimUI - A flexible animation interface for facial animation «
» ACS - Attritbute Combination System «
» BCS - BlendShape Combination System «
» removed «
» Mirror and copy ACS setups «
» Do mathematical operations on data points of an acs setup «
» Collection of procs to convert arrays. «
» Obsolete, use BCS instead. «
» Create several curves useful as controls for ik or whatever. «
» Create locators corresponding to each selected object. «
» This script will delete the history and try to "rescue" the Blend Shapes. Now with the possibility to preserve more than one Blend Shape node! «
» Flip the SDK/animation curves of a specified attribute (use in conjunction with DPK_mirrorSDK) «
» Print the command that will recreate the selected curve. «
» Same as DPK_getFlagAsString but returns a string array. «
» Useful to simulate the flag behavior you know from almost every MEL command. «
» Mirror SDKs. «
» Use this script to create and manage multidimensional string, float, and integer arrays. «
» Useful when you have long sequences of file names. «
» Paint to smooth deltas and copy local structure. «
» Speed up and organize the process of parenting geometry pieces to joints. «
» A simple renaming tool. «
» Change the order of user attributes in the Channel Box «
Copyright © 2010, Daniel Pook-Kolb