Here you will learn how to create a setup for the animUI.
Of course, you need to have an object to set up. Note that this object doesn’t need to be the node with the attributes to animate.
After the last step, the animUI will update and show the sections and attributes with sliders etc.. You can now start to animate the attributes.
The real power of the animUI lies in the flexible usage of presets. In this chapter, you will create two presets and learn how to apply them to the attributes.
The example in this Quick Start doesn’t really show what the animUI is able to do and cannot demonstrate the intuitive mixing of presets that is possible on a fully articulated facial rig. But it is an entry point for a really flexible setup with very fast control over a big number of attributes.
For further information about the individual options, mirroring, syncing, and the preset library, please take a look at Chapter 4. UI Reference.